A football franchise simulation for the long game

Run the whole franchise.Build the dynasty they remember.

Scout the class. Hire the staff. Work the cap. Shape careers. SimLegends turns the entire football operation into a living 32-team league built around short, asynchronous weeks — solo or against the people you most want to beat.

1–32 HUMAN OWNERS · CPU FILLS EVERY OPEN OFFICE · GAMES SIMULATE, DECISIONS ARE THE GAME

Q4 2:11 — IRN 24 · MER 24 — Calloway stands in against the blitz, 18 yds to Okafor // TRADE — Cascade sends 2028 1st to Redhawk for EDGE T. Vole // SCOUT — “Processing is real. Arm is the question.” // CAP — Meridian restructures WR deal, clears $6.1M // Q4 0:03 — IRN 27 · MER 24 — Vidal from 44: GOOD //
≈10 MIN

Most in-season weeks

Make the calls that matter on your phone. Batch the routine.

32 CLUBS

One living league

Bring one friend or thirty-one. Every open office still competes.

DECADES

Engineered for the long haul

Believable careers, a coherent economy, and history with consequences.

The whole operation

You are not managing a lineup. You are running the building.

Every department competes for the same finite things: money, attention, time, information, and patience. There is no perfect decision — only the one you can defend when the results arrive.

  1. 01

    Scouting & draft

    Spend scout-weeks to build conviction on a few prospects, or spread your coverage across the class.

  2. 02

    Contracts & cap

    Guarantees, restructures, dead money, tags, and a future that always collects.

  3. 03

    Coaching & staff

    Build the whole tree. Scheme fit, teaching, and poaching reshape the building.

  4. 04

    Player development

    Careers bend around opportunity, coaching, confidence, health, and time.

  5. 05

    Trades & free agency

    Work human and CPU markets with real valuations and binding consequences.

  6. 06

    Ownership & fans

    Set prices, fund facilities, carry debt, and keep a city believing through the rebuild.

Draft board · Round 114 scout-wks left
QBM. Delgado88–95
EDGEC. Whitfield84–93
OTS. Baranov78–92
WRD. Okafor Jr.62–90
CBA. Vale76–84
R. CALHOUN · SE REGION
“Delgado sees it early. I want one more live look in bad weather.”
Cap · 2031$287.0M
Active 51$241.6M
Dead money$18.4M
Space$14.2M
Staff · Offseason2 interviews
OC M. Keene2nd
Scout J. MorrowPOACHED
Trainer D. RiosEXTEND
SimLegends front-office system · concept interfaceInformation arrives as evidence, not answers.
Decisions compound

A hunch becomes a pick. A pick becomes history.

The choice is never isolated. Who you scout changes who you draft. Who you hire changes who that player becomes. Who that player becomes changes what the cap will demand. Years later, the league can still trace the whole argument.

2027 · SCOUTING

You stake your board.

Three scouts disagree on Delgado. You spend the final private workout and move him above the safer tackle.

QB M. DelgadoYOUR #2
Range88–95
ConvictionHIGH
2027 · DRAFT NIGHT

You go get him.

He will not reach pick seven. You send next year's first to your closest rival and move to number three.

IRONHAVEN RECEIVESPICK 1.03
CASCADE RECEIVES1.07 + 2028 1ST
SelectionQB DELGADO
2031 · THE BILL COMES DUE

You decide what survives.

Delgado is due. Your drafted edge is due. The receiver's agent remembers the role promise you broke. The title window is real, and so is the cap.

QB extension$61.0M / YR
Cap space$14.2M
2031 finishCHAMPIONS
A living league

Every front office has a plan. Your friends just make it personal.

Play a serious solo league or bring up to 31 friends. CPU general managers scout, budget, and transact through the same rules you do — never hidden truth. No empty offices. No cheat codes. No waiting for thirty-two schedules to align.

TRADE · THE BACKYARD LEAGUEWEEK 11 · 5:02 PM
Redhawk receives QB J. Calloway + 2029 1stFRANCHISE QB · AGE 26 · 7–3 AS STARTER
Cascade receives Pick 1.04 + EDGE T. Vole + 2028 2ndRICH IS REBUILDING, APPARENTLY
DEREKRICH.
MAGGSHe traded WHAT
RICHLook at the cap sheet before you talk.
Built around real life

A deep game does not need to take over your night.

Most in-season turns fit into about ten minutes. Offseason tentpoles ask for more because they should. The league advances asynchronously, and standing preferences cover the routine without making the big calls for you.

Games resolve through real football causes, then show you what your franchise could legitimately learn.

  1. 01

    Check the building

    Results, injuries, reports, staff, and the league wire — one prioritized desk.

  2. 02

    Make your calls

    Handle the few decisions that change your week. Batch the routine.

  3. 03

    Watch it become history

    Games simulate, the wire moves, and every other office reacts to the same world.

A fictional black-and-white football draft room from the SimLegends archive
Built for the long haul

The season ends. The decisions keep speaking.

Draft grades become careers. Contracts become windows. Staff trees split, rivalries deepen, and a rebuild that looked foolish in year one becomes the story everyone retells in year six. SimLegends is being engineered around believable careers, a conserving economy, and a league history worth studying.

FICTIONAL LEAGUE ARCHIVE · IRONHAVEN PERSONNEL ROOM · DRAFT NIGHT, 1986

Serious competition.
Structural fairness.

01 · NO PAY FOR POWER

Paying never buys an edge

Competitive advantage and private information are never sold.

02 · NO HIDDEN TRUTH

CPU offices never peek

They scout and decide through the same observation pipeline as human owners.

03 · NFL-STYLE PARITY

You build the edge

Hard cap, shared revenue, and bounded owner liquidity — no rubber-banding.

The first founding season starts with a decision. What will they remember?

Start solo. Bring a league. Build a front office that can survive its own success. Founding access opens before the first friend-group leagues kick off.

FOUNDING LEAGUES · PHONE-SIZED WEEKS · FICTIONAL TEAMS, REAL CONSEQUENCES